Enabling SSL could be easier than expected [EN]

Today i have enabled SSL for my blog, which is based on WordPress installed locally on my domain. I was postponing this task for a while now coping with browser warnings, because i always thought this would be a very complex thing, would involve lots of manual config tweaking and so on. But after some brief reading it actually took me 10 minutes in total probably. Partly because of the existence of Let’s Encrypt. This free and automated Certificate Authority is serving millions of pages with automatically renewing certificates at no charge. Many hosting providers already have tools to use this CA. So, i went to my domain provider’s (Interneto vizija) DirectAdmin panel, SSL Certificates menu. Enabled Secure SSL option and selected the option to use Let’s Encrypt’s service. After pressing Save it has generated SSL certificate for my domain and stored it on the server. Then i went to Plugins menu in WordPress admin panel and installed Really Simple SSL plugin. Activated it and pressed a button to activate SSL for my site. That’s it. My website started using https and old links pointing to http are now redirected to https. Of course, i could probably do this manually. But why bother if i can just click a button πŸ™‚ There are also a few more additional settings and even more in a Premium version of this plugin. Actually there was another thing to do that i have read in that blog post earlier.Β  Went to my Google Analytics page > Admin > Property Settings and changed Default URL to https. Now, let’s see if my certificate actually renews automatically in 3 months.

Testing free tiers of Azure and AWS [EN]

I’ve heard and read a lot about Microsoft’s and Amazon’s cloud services, but never really had to look into them. On my previous job we only just have started using local provider’s cloud services and Azure was only on our minds. So, being a complete noob in this area i have decided to give it a try, especially as i have found out they have a temporary free tier or trial modes. I also needed to run a few tests on recent Windows Server versions for www.igniterealtime.org products (Openfire) and i didn’t want to pirate just to be able to install into my virtual machine. This won’t be a helpful read for seasoned cloud users, but might be insightful for those thinking to dip their toes into this. Especially on the “free” matter. Read More

WSUS 3.0 SP2 mandatory SHA-2 support update [EN]

Microsoft is planning to stop using SHA-1 algorithm when signing their updates (to prove they were not tampered with). Based on support article though it seems it only affects older, stand alone version of WSUS (3.0 SP2). If you are using WSUS as a role on Windows Server 2012 or higher, it should be 4.0 version and probably already supporting SHA-2. Anyway, there is still time before the switch. Microsoft should release SHA-2 support for 3.0 version of WSUS and older operating systems (Windows 7, Windows Server 2008/R2) in March/April of 2019 asΒ security updates and the switch to use only SHA-2 signing will be executed on June 18, 2019.

What’s on my phone [EN]

After watching similar video on Youtube recently i’ve decided to also post such thing πŸ™‚ There won’t be many apps though. I never was big apps user with my last devices. But with my latest purchase of Google Pixel XL (1st gen) i’ve even decided to go past that. Less changes from standard behavior, more usage of Google’s intended features and less apps (just what i absolutely need). So it might look a bit too ascetic. Read More

Next game – The Oracle of Delphi [EN]

I haven’t posted a review before after just playing a few games (actually still on my second play of it right now). But this game already looked interesting and intriguing after watching a few reviews and seeing comments. Once i tried it, i knew my hunch feeling wasn’t wrong. The Oracle of Delphi is an unusual game for Stefan Feld. Although some mechanisms remind usual for him point salad euro style aspects, this one is actually a race. Yes, you don’t have to compete who will have more points at the end, you just have to be the first. One can say that main mechanism in this game is pick up and deliver. You take something from one place, then sail and deliver to another. And for more fun there is also a luck element. You have to find your islands to build temples by looking randomly at cards or have to roll a die when fighting monsters. But you also can find special abilities which help in search or take heroes into your team to help you with fighting. Even your main source of resources in this game is 3 dies, which you roll at the beginning of every turn to get “mana” to be able to do various actions. Again, you can alter the results with special tokens. But the main idea behind the game is – planning and effectiveness. When to sail to the opposite corner of the map to gather offerings for the gods, should you stop on the way to slay a monster, which can give you an ability to sail faster? Have your opponents already completed most of their task and now you have to take a risk and fight monsters with bare hands? This is what attracts me in this game the most. And this can scare beginners in the board games world or those who dislike being presented with too many options (same problem in Five Tribes). I myself still find it hard to be able to keep everything in mind. The map is so confusing with all the different colors. And vast selection of options can make you dizzy at first. Good thing is that by the end of the game there are less options and you can be more focused on a few things. Overall game’s time and complexity are well balanced. It doesn’t feel too long or too short. Well, i would still remove the last part with having to go back to Zeus after completing all your 12 tasks (build 3 temples, deliver 3 offerings and 3 statues and slay 3 monsters). I get that it’s thematic (in a fairly abstract game) and gives one hope to still win by a small chance if your opponent has completed all tasks before you. But it is a bit anticlimactic having to do that one last sail after you have actually completed everything. That’s a minor thing though. I have probably tried just one other Feld’s game (Castles of Burgundy, not my cup of tea), but this one truly captivated me. Planning and racing. Good combination – 9/10.

Next game – San Juan [EN]

I’ve always heard comparisons between San Juan (or Puerto Rico – The Cards Game) and Race for the Galaxy and was wondering is it true, that they play so similarly. Many even prefer the former game. I saw a few reviews and knew mechanisms, but it wasn’t the same as to play it yourself. So, i was happy to see it appearing on Yucata. And.. i was disappointed. It was nothing like Race for the Galaxy. Well, after playing 6-8 games i kind of started to like it a bit more. And with more buildings from the expansion (which is included now with the base game) it has some variety. But Race for the Galaxy still has something more. Yes, in San Juan you also build producing buildings (settle planets), produce goods (same), sell goods for cards. It is also similar how one selecting an action gets a bonus and others can take regular action. You also use cards to pay for building. There are also 6 points buildings that give your lots of points at the end of the game. It is hard to pin point the difference, but RftG (Race for the Galaxy) just feels more dynamic, you work with more very different cards, it seems that you also draw more cards during the game and have more choices. There is also military power in the base game of RftG, which gives another path to victory. And 6 points buildings in RftG just are more exciting. RftG also has another category with developments. I guess all not producing building in San Juan can be called developments, but many of them are so simple and standard. There are also a lot of just straight points at the end buildings (monuments). Actions in San Juan feel a bit more bland than in RftG. I rarely take Councillor action as it is easier to just produce and trade and get lots of cards this way. And in RftG you always choose also your own action, not just do what other player selected. The theme itself is not giving me much either. And the whole art style and color palette is very pastel and bland. I don’t want to bash on this game, it is still a very good card game and i can see how one can prefer its maybe milder play and easier icons (or no icons actually) to RftG, but i prefer the latter. 7/10

Next game – Ulm [EN]

Ulm has one unique mechanism. And it seems that after its author came up with it, it looked interesting and it was decided to make a game around it and add a few usual euro game elements into the mix. This mechanism is a 3 by 3 grid of tiles and then you draw a tile on your turn and put it into a row or a column pushing it in from one side, so a tile drops out of grid on another side. You get actions on tiles that are still in the grid in the affected row or column and one of the actions also allows you to pick all the dropped tiles on one of the sides. Maybe it is not first time such mechanism was used in a game, but it sure looks fresh and fun. But it is still so minimal. You get 3 tiles out of 5 actions. Some of the actions are simply moving your marker on a river, get coins or a card. It is just not exciting enough. Other actions let you play cards, which is somewhat interesting, as cards usually have one time effects (get coins, points, tiles) or end game effects (collect a set of cards). Again, there is not a huge variety of cards and you just end up collecting sets of 3-4 cards. Then you can also place seals on the map and get shields with points, maybe a special ability. But. Everything feels just so boring. Starting with a theme (some medieval setting town, collecting coats of arms, building cathedral). I’m sure it has some historic background and value, but it feels stale. You are supposedly taking over some districts of a town, workshops, etc. But you just put markers on spots and that’s it. During one stage you can get a special ability, but only a few out of 5 are somewhat interesting. There is a variant to play with cards that change a rule every turn. It adds a little, but these changes are not ground braking. Oh, and i really dislike games that force you to do something or you will get negative points (like feeding people in Stone Age). Here you have to move a barge on the river and you have to do it a lot to get out of negative points. I also get similar feeling like with Voyages of Marco Polo, that i don’t get enough rounds to do something special (although this has 10 rounds). I suppose this game can be pleasant for mid-heavy euro fans. But when board games market has so many games released each year, this feels like a waste of time, when you can play more exciting games, with more interesting decisions, themes and styles. Standard euro – 6/10.

14 years with IgniteRealtime.org community [EN]

I’ve been reminded recently about how long i have spent with IgniteRealtime.org community (a place for XMPP based projects and people using or developing it). So i have checked my forums profile and today is exactly the day i have joined 14 years ago (2005.01.24). This is a few months later than i started at my first job. And my first major task there was indeed to setup an internal communications solution (“like Skype, but for internal usage”). That’s how i’ve found JiveSoftware and then Jive Messenger (later renamed to Wildfire and now Openfire). Then Jive switched to other products and created IgniteRealtime to donate their older projects to the community. I have heard about Jabber (currently XMPP) before and i think have tried it a bit a few years before while studying at university. When i had my first internet line installed at home my ISP also had an internal chat system for its customers based on Jabber. So picking this technology was an easy choice for me. It also was flexible, as you could use any XMPP client and you could choose one better suiting your company’s needs. And it was free πŸ™‚ At first i had a lot of questions, but after a few years i was mostly helping others to fix problems, configure things. It has become a natural daily routine to check forums and reply to a few posts, to pop in into real time chat with developers and users. In 2015 i’ve decided to step in and took over then abandoned Spark project (XMPP client). Although i’m not a developer, so it was mostly managing patches, filing bugs, doing releases and writing a few lines of code here and there. Spark is currently in a limbo with a few major issues blocking its next release and absence of experienced coders contributing to it also hurts, but it still moves forward slowly. Just fixed a few issues the other day. Although we have switched to Skype for Business at work i haven’t quit this community and still looking forward to participate and collaborate for many years onwards πŸ™‚ Read More

Blog annual stats (v2018)

As usual, yearly stats of my blog for 2018:

  • Posted 72 entries (-67 compared to last year, so it almost went back to 2016 results):
    • Technology – 56 (-18, slowed down a bit, less guides and tutorials, mainly Windows 10 Insider builds and other updates);
    • Movies – 7 (-1);
    • Board Games – 6 (-47, huge drop, mainly because stopped doing Board Games News, not many reviews either, maybe will do more this year);
    • Next Game – 4 (-12, less reviews last year; although every review is posted twice in LT and EN, so in reality not such a huge drop – 2 reviews vs 6);
    • General – 2 (+1);
    • Board Games News – 1 (-26, stopped doing these, it was taking lots of time and became boring);
    • Top 10 – 1 (-3, got lazy and combined 4 posts from last year into one:) );
    • TV series – 0 (-2, haven’t finished any new series during last year to write about);
    • Books – 0 (-1, i have read a few books last year, but didn’t want to write anything; actually finishing a few other books currently, so probably will post about them);
    • Artwork – 0 (-);
    • Live Session – 0 (-);
    • Yes-No – 0 (-).
  • Received 2 comments. This time both were board games related for a change πŸ™‚

Read More

Best board games (v2018) [EN]

This year i have decided to make things simpler, as i don’t play many new games, my top 10 is not changing that much and i don’t have what to say about older games. So, only EN post this time and only lists without explanations πŸ™‚

Best new to me games this year:

  1. Biblios
  2. Mystic Vale
  3. Puerto Rico: The Card Game (San Juan)
  4. Dice Forge
  5. Ulm

Best games of all time:

  1. Firenze (-)
  2. Tokaido (+2)
  3. Ticket to Ride: Europe (new)
  4. Thunderstone (-2)
  5. Small World (-)
  6. Carcassonne (+1)
  7. 7 Wonders (-4)
  8. Cacao (+1)
  9. Guildhall (-1)
  10. Camel Up (new)

Read More